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The Sims 4 Spa Day Game Pack Review & Features Guide

While looking at The Sims 4 Spa Day game pack three years after release may seem silly,

it's the situation I've found myself in with starting a channel this late in The Sims 4's

life.

That said I do see some benefit here - what features do I find myself still using this

long after release, and what do I find I'm not using at all?

Spa Day is a game pack that fits in very well with other gameplay due to the powerful moodlets,

so I've chosen it as my first coverage of this type.

We're going to summarize the features and how they benefit Sims for people who don't

own it, and throw in some tips for using its features for those who do.

First of all, the actual Spas.

They will not be placed in your world by default.

Instead, you pick a place to put them yourself.

They come in your library, with a couple of variants.

They all seem to be 30x20 which is perfect for most lots.

I put it right next door to my Sim.

Not that it matters much but it 'feels' convenient.

Be careful which one you pick, as the one I've chosen here has no yoga classes or meditation.

It's just a massage center.

I opted to keep it to help others from repeating this mistake.

Read the descriptions to see what the building offers.

The Spas themselves show off a lot of the content in the pack.

The modern look of objects is still appealing to me, and there are about 120 build mode

items to be found.

There are several services available at the spa, all of which can be learned at home.

A visit to the spa would be worthless if the moodlets only lasted 4 hours, so many of them

actually last anywhere from 12 hours to a full day.

You will, however, pay quite a bit for those services.

One service that is free and does not rely on any particular NPC or skill is the sauna.

Any Sim who uses the sauna will be relaxed after spending time there, and Sims can chat

while enjoying the steam.

You can also woohoo in a sauna.

Be careful Sims don't spend too long in the sauna though, as the happiness eventually

turns to discomfort.

Spend too much longer and Sims will die of overheating

Nearly all of the activities in this pack are driven by the new skill that comes with

it - Wellness.

Activities from this skill will help Sims to soothe stress, brighten or focus their

moods.

Sims adept in the skill can do everything the spa workers can and more.

It's a skill that is broken down into a few types of activities.

Yoga is an activity that makes your Sim fit, but doesn't raise the fitness skill itself.

It will provide one means of learning the wellness skill while also burning body fat.

Taking classes is a good way to raise it, although expensive and largely unnecessary

it can be entertaining to watch Sims fall on their faces.

If you do take a class, consider lighting incense in the room to make your Sim focused

and get more out of it.

Yoga activities take about 90 minutes but can give a buff that lasts for about 8 hours,

which is outstanding although it takes some time to get it as I say.

A cool part about this is yoga mats are portable.

This means you can take your yoga mat out near the pond, do a 90 minute routine then

do something like fish while you have that great moodlet.

Multiple types of moods can be produced, including inspired.

Next up, Sims who know wellness can provide massages to others.

Massages are really great though they naturally require two Sims to be involved.

Giving massages provides powerful moodlets to Sims that are long-lasting, and this can

be done just as well at home with the massage table.

There are three categories of massage.

The first are the typical lay on the table and get slathered in oil type, but hand and

foot massages are also available and require a special type of chair to be used.

Even when Sims are low in the Wellness skill, they can still give great massages, though

a failed one can make a Sim uncomfortable.

It's unlikely to happen after a few tries, however.

New massage types are unlocked as you level the skill, including fertility massages which

boost the rate of twins and triplets.

If you have a massage table but no one loves you, you can hire a masseuse to come and visit.

They'll arrive pretty quickly.

You can ask them to come ahead of time and they'll stand around until you need them.

I discovered that if you have the foot massage item on lot, you can get that free of charge

by simply asking nicely.

However, for the normal massages you will pay the going rate.

Some pretty dang good socials are also unlocked through this skill that let you influence

others' moods.

You can get happy and focused moodlets from two of them.

The last bit of wellness is meditation.

This aspect of the skill is a bit weird.

You learn wellness, but if you have other skills you sometimes get a huge chunk of skill

xp for a random skill.

Sims who learn to meditate well get a couple of neat abilities.

Meditation soothes all forms of negative moodlets when it is not inducing boredom, anyway.

While this is happening, it also slows the decay of positive moodlets as well as a Sim's

needs.

As Sims improve in wellness, bad moods go away faster, needs decay slower and any positive

buffs they have while meditating will have their timers extended.

At max level this has bad moods going away 3x faster, with needs and positive buffs decaying

at 25% of the usual rate.

This allows you to fix a bad mood while keeping the good feelings.

So meditation does have a clear intended purpose, it's just not one you need every day.

Another factor that is nice, but not often needed is the ability to teleport that meditation

provides.

You do not need a meditation stool to use this.

While the ability to teleport is cool, it's not one that you'll need frequently without

an open world.

That said there are cases where it may be handy any time you have a long walk ahead.

There are gameplay-related objects that do not center on the wellness skill.

Aquariums are one of them.

You can stock your aquarium with up to five fish, and they're very nice looking aquariums

at that.

Fish put into an aquarium are fresh forever, though you don't need to feed them.

The aquarium can be opened just like a refrigerator, and you can transfer the fish from your inventory

to the aquarium.

Or, you can opt to pay to stock it.

Another thing included in The Sims 4 Spa Day are bath soaks.

These seem a part of wellness but do not require the skill at all - just money.

For Sims with enough spare change, it is absolutely worth the cost given the boost to quality

for crafted objects and the easier route to very focused, inspired, etc.

The moodlets lost double or triple the usual four hours and come in a variety of types

so just about any Sim can make use of these.

The utility of all of this is very present.

You can start the day with a bath soak, move on to a back rub then an optional foot and

hand massage.

You can then have the masseuse say some nice words about wellness to put the Sim in a further

good mood.

Combining all of them gives Sims a huge mood boost.

With the ability to melt away bad moods, you've got more control than usual.

However the game certainly has a lot of options for keeping Sims in the right moods at this

point.

It's just that these last longer than most other packs' options for boosting positive

moods.

At this point I find myself using bath soaks most often because they fall neatly into the

daily routine, but if my Sims are a duo I definitely like massages and the social abilities

for when Sims are going to be out of the home for a long stretch, for example like with

fishing.

On the path to wealth it's often useful to have one Sim who makes the money, while another

does things around the home like upgrade objects, cook meals, and with Spa Day, provide massages.

If this seems like an overview of the wellness skill more so than the game pack, I guess

you're right.

I don't typically look at objects that do not impact gameplay when I'm making decisions

on Sims DLC.

That said, thematically the objects included with this DLC are very nice looking and there

are a lot of them.

The household objects that it provides are icing on the cake, with the cake being the

actual gameplay functions you get and a lot of them revolve around wellness.

I don't know at this stage I would have paid $20 just for a well-rounded skill but the

objects do provide a lot of extra value and there are about 50 create-a-Sim items included

across the various genders and age groups.

All in all Spa Day is on the mark for what you expect - providing means of relaxation

and mood management for your Sims.

In that way you get exactly what you pay for, and the devs did go pretty far with including

extra items.

But being that these options mostly center around getting your Sims into the right mood,

or out of bad moods, if you have no trouble with that you may want to seek a pack with

more engaging gameplay.

With Spa Day you're using its features to strengthen the other things you do in your

gameplay, if that makes sense.

I'll put a link to my site in the description, which has some pictures of the create-a-sim

assets.

You can also read a bit more in-depth on all that the wellness and spa day activities offer

your Sims.

We have a Patreon in the description if you'd like to support my project, and if you want

to see more be sure to hit the bell icon near subscribe or you will most likely not be notified

of new videos.

Thank you very much for watching!